1 year ago
Daily fantasy CS:GO made its debut on FanTeam in April 2020 and is becoming a more popular game by the day. It is high time we explain you the details and certain nuances of Counter-Strike: Global Offensive — a computer game that features in FanTeams' DFS tournaments with as much as €50,000 in prizes.
The game was released in 2012, yet millions of players around the globe are still playing it on a daily basis. The game free-to-play game, maps are balanced to near perfection, it is easy to learn, but hard to master. ESL — the world's largest esports company is one of the reasons the game has become one of the pillars of modern esports. ESL hosts CS:GO regular tournaments with substantial prize pools to keep the amateurs entertained and pros motivated.
One of the biggest tournaments CS:GO was scheduled for May 2020 with 2 million dollars up for grabs. The tournament has been postponed due to the COVID-19 pandemic and is supposed to be held sometime in autumn 2020.
A series of tournaments will be held online till then to allow participating teams earn points while battling for the prize money. Based on the point total some teams will qualify directly to the final in Rio-de-Janeiro, Brazil while the less fortunate ones will face more qualifiers to claim their spot.
CS:GO is the first esports DFS game on FanTeam with Dota and LoL coming in the near future. Before we dissect the scoring, let us look at the rules of the game itself.
You must pick 5 players for your fantasy team. You are given 72,8 million to spend on players you think will bring the most points. FanTeam's CS:GO fantasy games are played in Pursuit format. For each million not spent drafting players, your team gains additional 15 points. Your captain has his points doubled but will cost you twice his ordinary price. Your vice-captain will get x1.5 points, but he will also cost x1.5 as much.
|Net Rounds Won**||?|
|*** Clutch 1v1||1|
Your player will get 3 points for each kill and extra 0.5 for a headshot.
A player loses 1,5 points per death.
An assist is assigned to a player if he inflicted at least 41 units of damage to the opponent who has died during the current round. An assist is assigned only to the player who has been the first to inflict the damage.
A flash assist is assigned to a player if he blinds the opponent with a grenade and the opponent is killed by the player's teammate while being blinded.
ALL players in a team get a point for planting a bomb (if alive when planted). The same rule works for ALL players on a team defusing a bomb (if alive when defused).
* Quad — 4 kills made by one player. Ace — 5 kills.
**Net Rounds Won can get a bit tricky. NRW is the difference between won and lost rounds. Every player on the team will be awarded 1 point per NRW. So, if a team wins 16-10 and 16-7, for example, the NRW will equal 6+7 = 13. Each player on the winning side will score 13 points in this case.
*** Clutch is the situation when your player is the only one alive from his team and wins the round. Only the most experienced players tend to win the rounds when fighting against several opponents on their own.
Players' roles depend heavily on what side their team is playing for.
The in-game-leader (captain) usually scores the least amount of points as he is mostly concerned with coordinating his team's attacks.
Entry-fragger — a player acting aggressively at the beginning of a round. His goal is to create a man-advantage for planting a bomb.
Support — a player supporting the entry-fragger with grenades and ready to trade with opponents players if need be. Usually scores less points than entry-fragger, but occasionally might score more, if the entry-fragger is having a bad game
Sniper— a player wielding a sniper rifle (AWP). Covers other players and tries to eliminate an opposing team's sniper and static player.
Lurker — the most discreet of players. His aim is to catch a static player or anyone rushing to his aid after the bomb has been planted off-guard
Static player — a player position around the plant site. His goal is to stop the incoming enemy push and the bomb plant.
Support — an in-game-leader along with one other player. Their goal is informing the team on the enemy's location, bombarding the enemy with grenades, and trading with opposing players.
Sniper— covers strategically important areas of the map with his AWP trying to prevent the opponents from entering one of the plant sites.
In-game-leaders and support players are usually the cheapest players in their squads. During tournaments like ESL: Road to Rio coaches are allowed to be present on maps, so the in-game-leader role is somewhat diminished. Although, coaches are rarely granted this permission during online tournaments.
The snipers are usually the most expensive players on the roster. Cheaper players may accumulate more points than snipers, though, by getting more kills and other actions.
Many teams utilize two snipers, but you learn it by watching live streams as teams do not disclose this prior to game start. A team might decide not buy an AWP for the round if their snipe is struggling (more on that later) map and tactics permitting. An AWP is worth $4,750, while AK-47 is only $2,700, and an M4A4 is worth $3,100.
A sniper and in-game-leader roles are constant while other roles might be assigned to different players as the game progresses depending on the team's tactics.
ADR (average damage per round) stat is extremely important for daily fantasy. Mind you, snipers will have a rather low ADR number as they deal damage exclusively by firing one-off shots. You may easily identify captains by their low Impact (a coefficient comprised of different valuable in-game actions helping team to succeed, such as an average number of rounds with 2+ kills etc.).
Do not ignore a player simply because his Death rate is high. He might have high ADR and Impact ratings which might make him a good pick overall. Remember, a kill is worth 3 points (3,5 for a headshot kill), while a death is only -1 point.
There is a lot of useful data available the world's largest eSports website Gosugamers.net. Keep an eye on our slate previews and articles where we single out the best picks for you and talk about strategies. We also welcome you to our forums to discuss fantasy and CS:GO in particular. Win €350 by starting your own blog or commenting in other threads in May 2020!
Weapon selection and budget investments before each round are a big part of CS:GO. The game's first round is played out with pistols, as the starting budget is only 800 dollars. It is only enough for each player to buy a single pistol and some equipment.
This round is called the Pistol Round and it dictates what a team does with their budget in the future rounds.
Everyone starts with $800. A maximum a player may have stored is $16,000. This is how the in-game economy works:
|Team kill victory||$3,250|
|Win by bomb detonation or defusal||$3,500|
|2 – 4 losses||$1,900|
|Fifth and consecutive losses||$3,400|
When a team loses a round, they may opt for either an eco-round or a force-buy.
The creators of the game — Valve — have selected these maps for esport tournament play.
Sometimes a map is sent for balancing changes and a different one comes into play.
In the BO3 (best-of-three) format, until one teams gets 2 wins, team captains perform a draft.
The lower-rated team in a matchup select a map that will NOT be played in the match. Then the opponent's team captain selects one of the maps as well.
Starting with the lowest-ranked team again, captains select a map each that will be played. Then two more maps are eliminated and the only one left is resorted in case a third game is required to determine the winner.
When playing on the map chosen by their opponents, the team chooses which side they start the game with — T or CT. In the third map, it is determined by the winner of the preliminary Knife Round.
Each team has certain maps they perform weakly in and do not wish to play.
Teams are not always able to avoid playing on their least favorite maps, so the player stats may differ from map to map.
Inferno has been pro-players' favorite for the past four months (January-April 2020). 179 matches have been played on it. Vertigo is least favorite as it is the newest one added to the tournament map pool.
Sides are quite balanced in all these maps, albeit there is a slight difference in win percentage. On Vertigo Terrorists win more often 55,1% to 44,9%. Nuke and Trainе maps favor Counter-Terrorists: 53,6% to 46,4% and 53,8% to 46,2%. You never know which maps will be selected. Fantasy wise it might be important to remember, that the second map is selected by a higher-ranked team.
|Map||Win % T||Win % CT|
Watching live streams will give you the much-needed eye-test and single out some individual and team efforts. You might pick up some very important details which might give you an edge in the next slates.You do not need to pay or subscribe, just open up Youtube or Twitch.
During the online tournaments players are battling from home. It might affect the results and quite often teams outside the top-20 steal at least a map from higher-ranked teams.
Teams might lose form after prolonged tournaments, their map tactics become apparent for everyone else, and stats deteriorate. The bookies are sometimes slow to recognize that, but we are keeping an eye on it, make sure to check out our previews and articles on a regular basis!
Note lengthy pauses between tournaments, do not focus solely on bookmakers odds, analyze key stats. In our next article, we will focus on what to pay attention to while drafting your teams and talk more about the scoring on FanTeam. Best of luck on the fields of esports glory!
A former esports journalist. Has held the top spot for cybersport predictions at Blogabet for 3 years straight. A fan of American football and everything statistics related.