CS:GO

1 week ago

CS:GO Fantasy Scoring Tips

CS:GO daily fantasy tournament continue to attract a lot attention, so here we are with CS:GO scoring tips! If you are a returning FanTeam player, note that some CS:GO scoring changes were applied on May 19th. We have taken them into account when writing this article. 

CG:GO Fantasy Scoring on FanTeam

You need to choose five players for your team who, in your opinion, will score the most fantasy points. You have a budget of 72.8 mln and you must not exceed it. The tournaments use the Pursuit rule. Each million of the budget not spent will guarantee you 15 additional points. Your captain has his points doubled but will cost you twice his ordinary price. Your vice-captain will get x1.5 points, but he will also cost x1.5 as much. 

Scoring

Action Fantasy points
Kill  3
Assist  1
Flash Assist  1
Knife Kill  7
Headshot  3.5
Grenade Kil  5
*Quad  3
Ace  5
Death  -1,5
Teamkill  -5
Net Rounds Won** ?
Bomb Planted  1
Bomb Defused  1
Entry Kill  1
*** Clutch 1v1  1
Clutch 1v2 2
Clutch 1v3 3
Clutch 1v4 4
Clutch 1v5 5

Let's discuss some of these points in detail.

Your player gets 3 points for each kill and an extra 0.5 for a headshot.

When choosing players, pay attention to these two actions as they deliver the most points (about 80%).

Try to choose players who die the least since a player loses -1,5 point per death. 

An assist is assigned to a player if he inflicted at least 41 units of damage to the opponent who has died during the current round. An assist is assigned only to the player who was first to inflict the damage.

A flash assist is assigned to a player if he blinds the opponent with a grenade and the opponent is killed by the player's teammate while being blinded.

ALL players in a team get a point for planting a bomb (if alive when planted). The same rule works for ALL players on a team defusing a bomb (if alive when defused).

* Quad — 4 kills made by one player. Ace — 5 kills.

**Net Rounds Won can get a bit tricky. NRW is the difference between won and lost rounds. Every player on the team will be awarded 1 point per NRW. So, if a team wins 16-10 and 16-7, for example, the NRW will equal 6+7 = 13. Each player on the winning side will score 13 points in this case.

*** Clutch is the situation when your player is the only one alive from his team and wins the round. Only the most experienced players tend to win the rounds when fighting against several opponents on their own.

There are many actions that deliver points, but 3 of them are more important, we will discuss it further.

Priority Actions

Kill, Headshot and Death.

The first two grant your fantasy team points, and points are deducted for the third one. Deaths, on average, take from 16% to 36% from the best teams scores in the largest tournaments on FanTeam with €50K guaranteed. Players will now lose 10-15% more points on average (you lose -1,5 points compared to -1  before the change). Mind you, all winning teams' captains usually have the least deaths among the overall pool of sportsmen.

Deaths have become a more significant factor since after the scoring changes.

How good a player is at not-dying will also influence his point count post-changes. Now EVERY player alive at the time of bomb plant\defusal gets +1 point. That means 3-7 points per map for guys good at surviving. 

Unlike deaths, Kill and Headshot don't have averages that would definitely mean that the player should be picked. Remember that amount of kills is more important as headshots are impossible without killing.

Other actions deliver only around 5-10% of total points and are a lot less important. Teamkill happens so rarely that its influence is the same as 1vs4, 1vs5 clutches.

How Positions Influence Scoring

All the positions are substitutable that's why no stats could be applied. As for CS: GO team captains, they score more points on the map that is chosen by his team. This can't be said about snipers, but you'd better choose players for both positions from the winning teams. Otherwise, your team could not get enough points due to increased amount of eco-rounds. Eco-round is a round in which a team decides to buy little weaponry to save funds for full buy in the next round. Read more on it in our newbie guide.

Snipers may not lose points if their team suffers a loss but in this case it is better to lose 1-2. Otherwise, an expensive player (snipers are often the most expensive picks in the teams) becomes a weak spot of your squad. Pay attention to bookies odds for total over 2.5 maps. Usually it happens when two equal teams face each other. 

2-0 or 2-1? What is More Beneficial?

First large CS:GO tournaments at FanTeam showed great influence of cheap players on the final standings. Afterwards, Fanteam started to lessen the gap between the weakest and the most expensive players which made 2-1 more beneficial than 2-0.

In the first tournaments, you could win with players from teams winning 2-0, now it is much harder to to do so.

2-1 is better than 2-0, but if there are a lot of rounds in 2-0 game, the advantage of 2-1 win is downplayed. You may still hope for a decent amount of points when a total of at least 52 rounds is played. It is even better if there are more than 26 rounds played on each map. 

The average amount of kills in a convincing 2-0 victory is likely to be less than 20 which will have a negative impact on the number of your team points. 

Extra-rounds increase the value of players significantly, but the probability for it is in the range of 5-12%.

Now the players from the team winning 2:0 get ALL THEIR POINTS for both rounds multiplied by x1,5. A consistent player will now get 5-15% more points (compared to x2 multiplier for the last map only, as was the case before May 19th). A loss of 10-15% of points (compared to the x2 multiplier for the 2nd map only) is likely if a player performs terribly on the first map while shining on the second.

Net Rounds Won will likely compensate for that, but consistent players are more valuable now overall.

Underdogs and Stacking

In all large tournaments, winning teams' captains (and sometimes the whole team) were from the teams that considered to be underdogs. In the first-ever CS:GO  tournament at FanTean, BnTeT from Gen.G  (42% odds to win) made khan the winner. It was GeT_RiGhT from Team Dignitas with 18% to win in the second tournament, while it was ZywOo with the 35% chance to win in the third one.

First tournaments showed that it was possible to get ITM or even reach Top-10 when stacking 3 players from one team, but the last one proved 1+1+1 strategy to be the right one when the captain is from the underdog while two other picks are cheap and represent different teams.

1+2 strategy with a captain-underdog from one team and a stack of two players from another team for 10-11 mln each also seems to be successful at the moment.

With the introduction of 5-player fantasy teams (May 19th), you are allowed to even have a full-team stack. We are yet to see what strategies emerge from this game-changing tweak.

Pursuit and its Importance

CS:GO fantasy tournaments at FanTeam use Pursuit format. Your team gets bonus points (15 for each million not spent), moreover, your captain has his points doubled but will cost you twice as his ordinary price. Your vice-captain will get x1.5 points, but he will also cost x1.5 as much.

Players priced 11m or higher still remain one of the most important picks in this format.

The rise in prices of cheap players made the player selection more diverse. While the winning team got 184 extra points for pursuit in the first tournament, the winner of the second got only 129, while the third got 85.5. By the way, the amount scored by winning teams rose by 30-50 points. 

Pursuit remains to be one of the most decisive factors when choosing the squad but FanTeam tries to decrease its impact. If the underdog wins 2-0, stacks could be less efficient than more expensive underdog or even favorite that claims a 2-1 victory. Vice-captaincy and the x1,5 point and price multiplier leads to more diversity and different approaches when building fantasy teams.

By all means, you should take bonus points into account when composing your team, but do not fixate on it as the main factor for your victory. It is identifying key and most valuable players that win you games.

Conclusion

While creating your teams, pay attention to the most important individual statistics of the players (Kill, Headshot, Death). Don't forget about bookies odds "To win" and "Total over 2.5 maps". Bear in mind how many bonus points you get for the players you pick., don't hesitate to experiment with different combinations of players and try to include at leastt one underdog in your teams. We hope these tips will help you create decent teams in CS:GO fantasy tournaments at FanTeam.

HeldigTigger
Author

HeldigTigger

A former esports journalist. Has held the top spot for cybersport predictions at Blogabet for 3 years straight. A fan of American football and everything statistics related.