7 months ago
FanTeam have recently announced two changes to their scoring system, which are aimed to improve the user experience while playing fantasy games and make the game more diverse and immersive. We are looking at what these changes are and how they will impact the game in this article. We have also spoken to some of FanTeam's best players to find out what they think of the change as well.
1. Impact point reduction:
Currently we award +1.0 point for a win, and -1.0 for a loss, for the period the player was on the pitch. These will from 11th of June be reduce to +0.3 for a win and -0.3 for a loss.
This will reduce the impact of a team's performance and put more focus on the individual you've selected. Ultimately this change will make more players desirable, especially in formats with few fixtures.
2. Points for shots on goal:
Players in all football slates (starting June 11th) will be rewarded for a shot on target.
This additional metric rewards attacking play, whilst reducing the amount of tied score among players.
A shot on target is simply a shot that would have been a goal but is stopped by the last line of defence (goalkeeper, a defender ‘on the line', or even a teammate getting in the way).
Points for a shot on target are not awarded when a goal is scored from the shot, either if the player is the scorer or is awarded an assist.
The changes were made with Single and short game slates on the forefront of FanTeam's mind. Shots on goal will lead to certain players offering more value and short-slate teams will now be more diverse with fantasy teams consisting of players from ooposig teams an option due to nerfed impact scores.
Shots on target metric appears to slightly buff the Forward position, as forwards naturally shoot more. OOP midfielders will benefit from it too, no doubt, and it remains to be seen whether FanTeam will reclassify the likes of Salah and Mane as forwards next season. If not, they will offer more value.
Reduced impact, both positive and negative, will likely result in stacks from underdog teams being more relevant. This season's Pereira (WBA) could return a lot of value if priced as a bottom-table asset. It also makes single picks strategy more viable, with high-volume shooters from mid-table teams turning into a nice plug to save funds elsewhere.
We are working on a data-driven article diving deeper into the matter, keep your ears pricked, we will soon present you the results of our research in a chart-friendly way. To keep you busy in the meantime, we have spoken to some of FanTeam's finest about the changes.
Here is their opinion on the matter.
TTriBL (all-time profit leader on FanTeam)
khan (one of the best DFS players in Europe with 100K+ in profit)
I don't think the changes will impact full 11-player slates that much. Strategies will likely remain the same, stacking will still prevalent as a 3-player stack from a winning team will still be worth almost 1 point. I am happy the negative impact points have been decreased. I would probably scrap the negative impact altogether, in fact. Shots on target will matter, but not that much in the grand scheme of things. Scoring goals and assists still yield the most number of points, shots on goals will just be a little bonus addition. And the actual goals scored will not be counted as shots on goal.
CacOBG (EPL season-long game-winner 2019/2020, 4th in UCL 2020/21 season game)
The way I see it, it was done primarily for the daily games and I think the effect there will be the biggest. Playing these, you now have to look at more attacking assets, not just a cheapo holding midfielder from the favorite because of the SOT counted and the reduced impact point importance. These can compensate for Pursuit penalties for example.
I also think the scoring changes make combined teams stacking more viable than before. although I assume single team stacking will remain the favorite for most managers.
Not much changes in season-long games for me honestly. The sort of players we wanted to buy before are still the same players we will want to buy in the future with some small exceptions. These exceptions would be looking for the high shot volume, low-scoring players as these can be underpriced for the value they can bring according to the new scoring system. There are some bad finishers out there or mids who like having a cheeky low-probability shot from distance. If they are cheap enough, now they would be worth picking for the extra points they can yield.
awd2 (one of Fanteam's first players, top-20 on all-time profit chart)
michailovic (EPL season-long game winner 2018/19, 2nd place finisher 19/20)
I am all for these changes as I believe they will diversify the game. The changes look balanced on paper, let's see how it plays once the season starts.
talentfrei (a regular player from Germany with 50K+ profit on FanTeam)
I think the changes will have less impact on the game than one might think. The shot on target metric will make the forward position probably a little bit better, but still not as good as the midfield position is. Reduced impact points could reduce the use of stacking by players, even though this is a probably a mistake because synergy effects within a team remains.
nevermind721 (the first player to get 10K in profit on Fanteam, 12th on all-time profit chart)
daaceofdiamonds (single-game expert, 2nd in all-time profits on FanTeam)
Not much changes with the introduction of points for shots on goal. Typically, the ones who shoot the most are your premium players anyways and much will depend on player pricing. For example, Declan Rice, who shoots very little, used to be priced 30% cheaper than the next playing midfielder (although he ended up taking penalties in the end). To sum up, I don't think this bonus will matter that much.
Alexey, also known as KJIIOIIIKA, has been playing daily fantasy football since 2015 on various European sites. Scratches his fantasy itch on FanTeam, where he has a net profit of €6000+ with more than 2500 tournaments played and a 30%+ ROI. FanTeam's 2018 World Championship of Fantasy Football finalist. As Head of Content at DraftGym, his mission is to help our young European fantasy community grow. A proud father of two, plays ice-hockey at the regional level, loves board games.