1 year ago
Today we are looking at the matter of FPL transfers. It is impossible to build a successful football club without timely buys as much as it is to lead your fantasy team to success. In this piece, we will walk you through how they work, explain what to look out for, and provide you with lots of helpful tips on general transfer policies. Sit down, get your FPL budget money out, and start planning who you will be spending it on.
Once you have drafted a 15-player team before the start of the English Premier League, it all comes down to proper team management. Week-to-week squad tinkering, considerations on who transfer in and who to ditch is what makes the game so much fun to play.
Transfers are made in the Transfer tab located right above your team screen. Click the X symbol next to one or more of your players you want to transfer out. Then select one of the players from the list on the right to replace your players. All potential transfer targets may be sorted according to position, price, fantasy points, etc. That makes it rather easy to find a suitable replacement that fits the budget. There is a search window as well if you want to find a specific player.
You may restore the player you’ve chosen to transfer out by clicking the vacated spot on your team screen. That is a handy feature as you don't have to find and select that player from the list again.
Clicking ‘i’ right next to a player’s name will open up a menu showing the current player’s stats and upcoming fixtures. Fixtures will be highlighted according to their difficulty, green signifying the easier, red — the tougher ones.
You may add players you are eyeing for future transfers by clicking the Add to watchlist button found at the bottom of the ‘i’ menu. Access your wishlist by activating ‘wishlist’ in the ‘view’ filter settings above the player list on the right.
The available budget is displayed right above the team screen. If you select replacements that you can’t afford, it will be highlighted red indicating how short you are on cash.
The price shown on the transfers page is the ‘sell’ price. Players’ prices fluctuate during the season allowing you to sometimes sell players for a profit, read our Price Change Guide to understand the mechanics behind it.
For transfers to take effect, you must click Make transfers button. The button will be greyed out making it impossible to carry our transfers if you exceed the available budget.
Once made, the transfers may not be canceled
The transfer deadline is 1 hour before the first match’s kick-off for the current Game Week. The deadline date and time are displayed right above your team screen as a reminder. The time shown is your local time.
You, as a fantasy manager, are allowed to make as many transfers per game week as you want, but you are only given 1 Free transfer per Game Week. Every additional transfer you make on top of your free transfer(s) will cost your fantasy team -4 points. It might not seem like a lot, but such point deductions should be avoided as it can amass to a lot of points lost at the end of the season.
If you don’t spend the free transfer given to you, it will be carried over to the next game week. That means that you will be able to spend 2 free transfers the following week to improve your squad.
You may never store more than 2 free transfers
That’s right, even if you opted not to spend 2 free transfers available (although it practically never makes sense not to use them) hoping to get a third one on top of them, you would go into the next game week with only 2 still.
If your team is in decent shape going into a game week, it does make a lot of sense to save 1 free transfer. Having 2 free transfers the following week gives you a lot more flexibility in terms of squad tinkering.
With 1 free transfer, you will never be able to buy a player of a different position or a player who is more expensive than the one you want to part with (unless you have money stored in the bank from previous transactions). With 2 transfers in hand, you may sell two players of different positions and reinvest the money differently. Sell a cheap midfielder and an expensive attacker — buy an expensive midfielder you were craving for and a cheap attacker as bench fodder, for example.
This transfer strategy is used by most successful fantasy managers in most cases and should be employed by anyone playing the game, really. There are times of course when it is advantageous to perform a single free transfer instead of waiting —to buy a red-hot player to capitalize on his form, to get a player in before his price rises, or just to get a replacement for a key player who got injured.
To sum up,
if there is no immediate need to make a free transfer, save it for the following week to give you more flexibility on the transfer market.
A Paid Transfer is any additional transfer you make on top of the free ones you have used on a given Gameweek. Well, if you are given free transfers to alter your team on a weekly basis, why would you want to use a paid transfer? A number of reasons.
First and foremost, your squad might be injury or suspension-stricken and you might simply lack players to field the next game week.
Secondly, the benefits of bringing in a certain player might outweigh the -4 point penalty. Bringing in Salah and Mane and captaining one of them before a highly-favorable home game might serve as an example. You should do a paid transfer(s) when you feel you might miss out on a ton of points unless you bring certain players in and the point returns would compensate for the -4 (or more) point deduction.
Thirdly, your squad might be in total shambles, and paid transfer surgery might be the only way for your troops to survive in the long-run.
Transfer points are deducted at the start of the next Gameweek, so the negative points will be applied to your next game week's score.
Try to avoid paid transfers if possible, but don’t shun them completely. If used at the right time, the pros might outweigh the point loss cons.
When it comes to making transfers, there are two schools of thought on FPL. One advocates early transfers for budget purposes, the other insists on making transfers after coaches’ press-conferences to have as much squad info as possible. Let us look at both ways to handle transfers and highlight the pros and cons of these strategies.
Some managers aim to bring in players while the games of the previous Game week are still being played. In fact, it is common knowledge that many rush to buy a stand-out performer right after his match finishes or is even in progress. Hyped-up players, or players with favorable upcoming schedules, usually would go up in price in the first days of the following week since many people are bringing them in. Remember, fantasy managers buying and selling players affect their prices over the course of the season. Anticipating that, a shrewd manager might snatch a player or two to capitalize on their price rise selling them for a profit in the future.
Another reason to snap up a player as early as possible might be a possible shortage of funds. With 1 transfer and exactly the sum needed to buy a player you want, it might be wise to pull the trigger as early as possible to avoid this player going up in price. Once his price increases - you might not be able to afford him anymore with a swap you wanted to make. That might make you transfer out a more expensive player you don't exactly want to part with in order to afford your transfer target.
The obvious drawback of an early transfer is the period of time before the next match is played. Many things may happen before the next weekend, your transfer target may get injured, other players from your team might get injured as well, a midweek cup tie may call for rotation etc. Some of these injuries or plans to rotate certain players are disclosed by the coaches during Friday press-conferences. So come Friday, you may find yourself in a tricky situation due to injuries sustained in training or midweek matches. Unfortunately, that is the risk a fantasy manager has to take at times.
As outlined above, managers opting to make changes at the end of week want to have as much information as possible. Injuries sustained in training usually become common knowledge during the week or are revealed during press-conferences on Friday. Some managers are known to be rather coy when it comes to revealing their rotation policies or injury status, but there is no denying we know a lot more about teams’ state come Friday.
In general, players don’t get injured in training that often, and in most cases, you would transfer in a player you wanted on Friday anyways. He might come at a greater cost on Friday than 4-5 days earlier, though, and that is the obvious drawback of late transfers.
Planning your transfers plays a huge role when playing FPL. A good manager always looks a few steps (Game weeks) ahead to stay on top. What I mean here is that you must carefully assess the next 3-4 matches of your team’s players and potential transfer targets. Avoid bringing a player in just for 1 or 2 favorable matches, think about who you are going to ditch once tough fixtures come knocking.
When planning your transfers, think about whether you will be able to afford the moves you had lined up.
Double/short Game weeks are also something you should be getting ready for in advance. It usually takes a few weeks to get the players featuring twice or playing during short Game weeks unless you plan to use a Wildcard. Let me elaborate further down.
A fantasy manager is given two Wildcards per season which allow you to make unlimited transfers without any point deduction twice a season. We have covered the matter extensively in our Wildcard guide. I am mentioning it here since sometimes the best course of action is to activate a Wildcard to mend a malfunctioning squad instead of stitching it up with free or paid transfers. Check out our guide for tips on when it is best to use this ultimate FPL weapon.
Here is a short-list of the most important things a fantasy manager must remember about transfers on FPL.
Alexey, also known as KJIIOIIIKA, has been playing daily fantasy football since 2015 on various European sites. Scratches his fantasy itch on FanTeam, where he has a net profit of €6000+ with more than 2500 tournaments played and a 30%+ ROI. FanTeam's 2018 World Championship of Fantasy Football finalist. As Head of Content at DraftGym, his mission is to help our young European fantasy community grow. A proud father of two, plays ice-hockey at the regional level, loves board games.