Sorare
4 months ago
Global fantasy football website Sorare has announced that the new scoring system will be applied to all SO5 tournaments starting from gameweek 94 onwards (August 28 - September 1). The changes are made to make the scoring more balanced for players of all positions aiming to increase demand for previously overlooked players. I will be taking a look at some of the new scoring aspects while providing a simplified scoring chart alongside the original that might seem overwhelming to some.
According to Sorare officials, the main changes to the scoring system mean the following:
Player Overall Score on Sorare is the sum of Starting Score, Game Score and Accuracy Bonus
Now let's get to the corresponding charts (all courtesy of @mashulkin)
Read more:
Fantasy Football Meets Trading Cards: What is Sorare?
If a person appears on the pitch during the game, he will get a Starting Score. To my mind, that decision could increase the demand for players who don’t have a secured spot in the starting squad. Even if the player comes on from the bench, he has a good chance of earning at least 25-30 points which could turn out to be value for money.
Position | Simplified | Original |
---|---|---|
Goalkeeper | 35.0 | 34.869 |
Defender | 35.5 | 35.414 |
Midfielder | 26.5 | 26.638 |
Forward | 30.0 | 30.006 |
Game Score is calculated with the help of 65 different stats provided by Opta. Talking about complexity! I can already see stat geeks' mouth water.
Name | Simplified | Original |
---|---|---|
Each minute played | 0.02 | 0.024 |
Yellow card | -5 | -4.81 |
Red card | -12 | -12.024 |
Error lead to goal | -14.5 | -14.429 |
Error lead to shot | -5 | -4.81 |
Each goal conceded | -9.5 | -9.619 |
Clean sheet | 12 | 12.024 |
Goal assist | 17 | 16.833 |
Goal | 19 | 19.238 |
Penalty kick missed | -14.5 | -14.429 |
Penalty conceded | -12 | -12.024 |
Own goal | -12 | -12.024 |
Save | 2 | 1.924 |
Penalty save | 19 | 19.238 |
Shot inside the box saved | 1 | 1.202 |
Good high claim | 1 | 1.202 |
Punch | 1 | 1.202 |
Dive save | 2.5 | 2.405 |
Dive catch | 3.5 | 3.607 |
Cross not claimed | -5 | -4.81 |
Good smother | 5 | 4.81 |
Accurate keeper sweeper move | 5 | 4.81 |
Accurate goal kick | 0.2 | 0.24 |
Name | Def | Mid | For | Def | Mid | For | |
---|---|---|---|---|---|---|---|
Each minute played | 0.02 | 0.02 | 0.02 | 0,019 | 0,021 | 0,024 | |
Foul made | -1 | -1 | -1 | -0,954 | -1,044 | -1,218 | |
Foul against | 1 | 1 | 1 | 0,954 | 1,044 | 1,218 | |
Yellow card | -4 | -4 | -5 | -3,815 | -4,176 | -4,870 | |
Red card | -9.5 | -10.5 | -12 | -9,538 | -10,441 | -12,176 | |
Error lead to goal | -11.5 | -12.5 | -14.5 | -11,446 | -12,529 | -14,611 | |
Error lead to shot | -4 | -4 | -5 | -3,815 | -4,176 | -4,870 | |
Save | 2 | 2 | 2.5 | 1,908 | 2,088 | 2,435 | |
Penalty save | 15 | 16.5 | 19.5 | 15,261 | 16,705 | 19,481 | |
Goal conceded | -4 | -2 | 0 | -3,815 | -2,088 | 0,000 | |
Clean sheet | 6 | 4 | 0 | 5,723 | 4,176 | 0,000 | |
Blocked shot | 1 | 1 | 1 | 0,954 | 1,044 | 1,218 | |
Blocked cross | 1 | 1 | 1 | 0,954 | 1,044 | 1,218 | |
Last man tackle | 6 | 6 | 7 | 5,723 | 6,265 | 7,305 | |
Interception won | 2 | 2 | 0.5 | 1,908 | 2,088 | 0,487 | |
Clearance off the line | 9.5 | 10.5 | 12 | 9,538 | 10,441 | 12,176 | |
Effective clearance | 0.5 | 0.5 | 0.5 | 0,382 | 0,418 | 0,487 | |
Tackle won | 1.5 | 1 | 0.5 | 1,335 | 1,044 | 0,487 | |
Tackle lost | -1.5 | 0 | 0 | -1,335 | 0,000 | 0,000 | |
Ball touch | 0 | 0.05 | 0 | 0,000 | 0,042 | 0,000 | |
Possession won | 1.5 | 1 | 1 | 1,526 | 1,044 | 0,731 | |
Possession lost | -1 | -1 | -1 | -0,954 | -1,044 | -0,731 | |
Duel won | 1 | 1 | 1 | 0,954 | 0,835 | 0,731 | |
Duel lost | -2 | -1 | -1 | -1,908 | -0,835 | -0,731 | |
Assist (adjusted) | 13 | 14.5 | 17 | 13,353 | 14,617 | 17,046 | |
Attempted assist (adjusted) | 2 | 2 | 2.5 | 1,908 | 2,088 | 2,435 | |
Accurate pass | 0 | 0.1 | 0.1 | 0,000 | 0,104 | 0,122 | |
Accurate pass in the forward zone (adjusted) |
0.1 | 0.05 | 0.05 | 0,095 | 0,052 | 0,061 | |
Successful pass in the final third |
0.5 | 0.1 | 0.1 | 0,382 | 0,104 | 0,122 | |
Accurate through ball | 2 | 2 | 2.5 | 1,908 | 1,984 | 2,313 | |
Missed pass | -0.2 | -0.2 | -0.1 | -0,191 | -0,209 | -0,122 | |
Accurate long ball | 0.5 | 0.5 | 0.5 | 0,477 | 0,522 | 0,609 | |
Accurate cross | 4 | 2 | 2.5 | 3,815 | 2,088 | 2,435 | |
Penalty won | 7.5 | 8.5 | 9.5 | 7,630 | 8,353 | 9,741 | |
Goal (adjusted) | 15 | 16.5 | 19.5 | 15,261 | 16,705 | 19,481 | |
Shot on target (adjusted) | 2 | 2 | 2.5 | 1,908 | 2,088 | 2,435 | |
Shot in the post | 2 | 2 | 2.5 | 1,908 | 2,088 | 2,435 | |
Shot that was blocked | 1 | 1 | 1 | 0,954 | 1,044 | 1,218 | |
Successful dribble | 1 | 1 | 1 | 0,954 | 1,044 | 1,218 | |
Unsuccessful dribble | 0 | 0 | -1 | 0,000 | 0,000 | -1,218 | |
Big chance missed | -5.5 | -6 | -7.5 | -5,723 | -6,265 | -7,305 | |
Penalty kick missed | -11.5 | -12.5 | -14.5 | -11,446 | -12,529 | -14,611 | |
Double double | 2 | 2 | 2.5 | 1,908 | 2,088 | 2,435 | |
Triple double | 4 | 4 | 5 | 3,815 | 4,176 | 4,870 | |
Triple triple | 7.5 | 8.5 | 9.5 | 7,630 | 8,353 | 9,741 | |
Possession bonus | 5.5 | 0 | 7 | 5,723 | 0,000 | 7,305 | |
Penalty conceded | -9.5 | -10.5 | -12 | -9,538 | -10,441 | -12,176 | |
Own goal | -9.5 | -10.5 | -12 | -9,538 | -10,441 | -12,176 |
Accuracy bonus provides bonus points to players who are good at passing, crossing and shooting. Pass accuracy bonus influences all the passing stats, shot accuracy has an impact on all the shot stats etc.
Malus / bonus | Pass accuracy | Cross accuracy | Shot accuracy | Shot efficiency |
---|---|---|---|---|
-20% | 50% | 17% | 25% | 17% |
-10% | 68% | 33% | 43% | 25% |
0% | 75% | 40% | 50% | 33% |
10% | 81% | 50% | 75% | 50% |
20% | >81% | >50% | >75% | >50% |
The amount of statistical features used by Sorare is much bigger than in conventional fantasy football games
The new scoring measures and evaluates pretty much every single action a player performs on the pitch That’s why it is a difficult task to estimate how the changes in the system will influence the gameplay in the long run.
Nevertheless, Sorare user BuzzingPaul in the Discord channel made an attempt to compare both scoring systems not waiting for the new one to be implemented. He analyzed Gameweek 29 of the English Premier League. It is necessary to mention that the manager doesn't have the access to all necessary stats so these calculations are not 100% exact. Anyway, some trends can be observed.
* The charts below are used with BuzzingPaul's permission
Ross Barkley managed to overcome the 100 points threshold while he had decent 18.7 points according to the old system. We can't say that this result was extraordinary, but with the new way to calculate points, such a performance could bring his owners a haul of fantasy points.
Also, pay attention to the fact that Aaron Wan-Bissaka and Yves Bisouma made it to the list despite their low figures in the current (old) scoring system.
And one more interesting table from BuzzingPaul. He calculated some of the midfielders' average scores during Gameweeks 9-29.
Of course, there is a lack of information to understand how the new scoring will influence the SO5 tournaments and the players' prices on the market. But it seems that the changes will make the game more balanced, and best players of all positions will be fairly valued both in SO5 and in terms of their market value.
The main beneficiaries of the new system are probably the defensive midfielders
In the previous scoring system, attacking midfielders and forwards scored the most fantasy points. As provisional calculations show, the increase in the amount of covered stats put them on even ground with those who spend less time upfront.
It would be interesting to take a look at how defensive-minded players venturing forward and box-to-box midfielders will fare with the new scoring. All-around midfielders like, for example, Tomas Soucek (West Ham) and Blaise Matuidi (Inter Miami, taking into account the level of MLS clubs defense) could be very valuable elements for the future success in Sorare.
Do not forget about the full-backs. Now there are 15 stand-alone stats that evaluate only defenders' performance. Adding to that is that many full-backs often find themselves in the final third crossing the ball into the penalty box and shooting at times. Players like Alex Sandro (Juventus) or Ayrton (Spartak Moscow) should be in great demand on Sorare market.
Haven't tried Sorare before?
Sports fan and fantasy sports fanatic. Loves statistics and tries to find the right way of applying it in fantasy sports. Winner of Fanteam Premier League Experience Tournament in 2018.